The Pool · developer panel
Dev panel
A developers' tool, not part of the game: every room by its URL, the rooms the game's pieces are developed in, and the concepts left behind. The game starts at the title screen.
Look links put the camera on a named thing:
?room=boiler_house&look=BH-CP3&mode=front
(a tag, asset id, node:/fitting:/link:
binding, name or slug, ref/part; modes front, left,
right, room, detail, above; fit=0.8;
shot=1 hides the UI). Pictures:
node scripts/look.ts <room> <ref> front,left.
Pool rooms
Plant rooms
Plant bill of parts and alphabetical index →
corridorMain corridor: a ring round the wet hall, every plant room off
it
wet hallWet hall: the main plant room, half a storey down
plant 01Plant room 1 – lounge pool
plant 02Plant room 2 – Olympic pool
plant 03Plant room 3 – jacuzzi
plant 04Plant room 4 – footbath
boiler houseBoiler house
loading bayLoading bay
hypo storeSodium hypochlorite store, off the loading bay
acid storeAcid store, off the loading bay
switch roomElectrical switch room
air plantAir handling plant
control roomControl room
OfficeDuty manager’s office
engineers officeEngineer’s office
Equipment development rooms
Development rooms
dev59Development corridor
dev36Music effects lab
dev35Jacuzzi water lab
museumPLANTROOMS: the pool science museum
dev0Controls and displays
dev1Racks
dev2Fire safety
dev3Building fittings
dev4Repair workshop
dev5Putting things in the bin
dev6Settling objects into skips
dev7Machine tones
dev8Brands and logos
dev9Fires
dev10Pipework, ducting and railings
dev11Original poolrooms study
dev12Pool fittings
dev13Signs and labels
dev14Remote button
dev15Remote lamp
dev16Water prototype
dev17Pool edges
pipesPipes'n Dreams: piping and ducting
ceilingServices ceiling lab
corridorsCorridor kit: straights and turns
plant TPlant room shell: tiny, 5 × 5 m, one storey
plant SPlant room shell: small, 8 × 8 m
plant MPlant room shell: medium, 12 × 12 m
plant LPlant room shell: large, 22 × 22 m